﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using PloobsEngine.SceneControl;

namespace PloobsEngine.Light
{
    public interface ILight
    {
        bool CastShadown
        {
            set;
            get;
        }
        void Serialize(System.Xml.XmlTextWriter textWriter);
        void DeSerialize(System.Xml.XmlNode node, EngineStuff engine, IWorld world);
        String Name
        {
            set;
            get;
        }
        LightType LightType
        {
            get;
        }
    }

    public enum LightType
    {
        Deferred_Directional, Deferred_Point, Deferred_Spot, OTHER
    }
}
